Far Cry 5’s roster menu shows the people you’ve hired (though you’re not actually paying any money, so “recruited” might be a better word here). If they’re human, they’re guns for hire. If they’re an animal, they’re fangs for hire.
There are two categories on the left side of the roster menu: specialists and fighters. Here’s the difference:
Everyone you hire has two abilities, which you can see when you highlight a character in the roster menu. Specialists’ abilities are available as soon as you recruit them, but fighters have to kill five enemies to unlock their first and 12 enemies to unlock their second.
There are three animal companions (fangs for hire) available to you. They are all specialists — you’re not going to find any animal fighters.
Specialists are the more elite type of companion in Far Cry 5. They each have two unique abilities that tend to be a bit more powerful than the fighter abilities below. There are nine specialists — three in each of the Seed clan’s areas. You can view their details in the specialist's area of the roster menu, but you won’t be able to recruit them to fight alongside you until you’ve finished their story mission. Some specialists also have an associated perk in your perks menu that will allow them to come back to a fight more quickly after being injured.
|Name||Class/Specialty||Ability 1||Ability 2||Use case|
|Boomer||Scout||Pointer: Tags all nearby enemies.||Retriever: Sometimes fetches a weapon after an attack.||Scouting outposts and other locations to tag enemies. Not a great fighter.|
|Cheeseburger||Heavy||Bear Arms: Exercises his right to attack.||Cross to Bear: Draws focus during combat.||Great fighter, lots of health, attracts enemies' attention.|
|Peaches||Stealth||Pounce: Takes down enemies silently.||Stalk: Stays hidden when moving through tall grass.||Great for stealth takedowns anywhere, including outposts. She's weak, though, so be careful when she's spotted.|
|Nick Rye||Pilot||Bomb’s Away: You want a bomb? He’ll drop it.||Light ’Em Up: You want a strafing run? Lookout.||Nick attacks from the air, so he's not a stealthy or fast option. Bombs are great against vehicles.|
|Hurk Drubman Jr.||RPG||Heat Seeker: RPGs will track air and land vehicles.||Junk It: RPGs on vehicles are more destructive.||His RPG is deadly against vehicles, which is great for blowing them up but less great for keeping hostages alive.|
|Sharky Boshaw||Heavy Flamer||Fire It Up: Attacks have an extra spark to them.||Shatterproof: Resistance to most explosions and impacts.||A close-range fighter who prefers flamethrowers and shotguns. He tends to catch everything on fire, though.|
|Grace Armstrong||Sniper||Boom Boom: Her sniper shots scare enemies.||Friend Sight: Her laser sight is easier to distinguish.||A slow-firing sniper for enemies out of your normal attack range.|
|Jess Black||Hunter||Concealment: Enemies have a harder time detecting her.||Feral Friendly: Wild animals see her as one of their own.||Stealthy, great for silently taking down outposts and hunting with her bow.|
|Adelaide Drubman||Pilot||Call a Chopper: When called on, will deliver a helicopter.||Less Reload: Gun + big magazine = more shooting.||Flies a helicopter in for support. Not for stealth. On the ground, her big magazines mean more shooting and less reloading.|